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Rust Power Calculator

Add your power sources, batteries and everything you want to run, and see whether it holds up. Below: the power draw and wire slots of every electrical part.

Add parts

Pick what makes power, what stores it and what uses it.

Source
Storage
Uses power

Your circuit

Set counts, turbine height and panel facing here.

Sources · 87 rW
Wind Turbine
87 rW average
Height above the ground, m
Storage · 24,000 rWm
Large Rechargeable Battery
24,000 rWm · 100 rW out · takes up to 400 rW
Uses power · 18 rW
Auto Turret
10 rW each · 10 rW
Ceiling Light
2 rW each · 8 rW
Anything else, in rW
Enough power
52rW spare
Sources make 87 rW. The batteries keep 80% of what they take in, so 70 rW is what you can use over time. Your build draws 18 rW.
Capacity
24,000rWm
Charge time
7h 45m
empty to full
Runtime
22h 13m
full, no input

Charge time counts the load running while it charges. Runtime is how long a full bank carries the load with nothing coming in.

In a wind lull (1 reading in 20) your sources give under 44 rW.

Rust Wind Turbine Average Output at All Heights

Measured output by height

Power calculator
Height (m)FloorAverage (rW)Range (rW)
0Ground6926 to 113
3Floor 17430 to 118
6Floor 27835 to 122
9Floor 38339 to 127
12Floor 48744 to 131
15Floor 59248 to 136
18Floor 69653 to 140
21Floor 710157 to 145
24Floor 810562 to 149
27Floor 910966 to 150
30Floor 1011371 to 150
45-13293 to 150
50-136101 to 150
55-136101 to 150
60-136101 to 150
100-136101 to 150

Long-run average first, then the range 9 in 10 readings fall in, tested in game over many map spots and days of wind.

Rust Solar Panel Output in All Directions

Measured output by in-game hour, April

Power calculator
In-game monthFacing NFacing EFacing SFacing W
January7229871,123860
April1,099905314841
July1,123890143782
October8449551,040890

The bars show the best facing at each hour of an in-game April day, in rW; hover a bar for all four facings. The table is what one panel makes over a whole 80-minute day in each month tested, in rWm, with the best facing in bold.

Rust Water Wheel Output in Rivers, Lakes and the Ocean

Measured output in rivers and lakes

Power calculator
River, facing the flow
30
rW, 12 of 12 sites
Lake
0
rW, 3 sites
Ocean
6
rW average, 23 at most
Hand-cranked
60
rW with a player on it

Wheels at 12 river points and 3 lakes, each facing the current, tested in game.

Rust Electrical Components: Power Draw and Wire Slots

ComponentDrawOutput
Defense and sensors
1 rW-
Defense and sensors
10 rW-
Defense and sensors
1 rW-
Defense and sensors
1 rW-
Defense and sensors
25 rW-
Defense and sensors
1 rW-
Defense and sensors
1 rW-
Defense and sensors
25 rW-
0-
1 rW-
1 rW-
0-
1 rW-
Industrial
1 rW-
5 rW-
2 rW-
4 rW-
5 rW-
1 rW-
1 rW-
1 rW-
5 rW-
1 rW-
1 rW-
7 rW-
6 rW-
1 rW-
5 rW-
4 rW-
10 rW-
1 rW-
1 rW-
2 rW-
1 rW-
5 rW-
0-
5 rW-
1 rW-
0-
Logic
0-
Logic
0-
0-
Logic
0-
0-
0-
0-
0-
0-
0-
0-
0-
0-
Logic
0-
Logic
0-
0-
Power source
020 rW
Power source
040 rW
Test Generator
Power source
0100 rW
Power source
030 rW in a river
Power source
069 to 136 rW avg
0up to 100 rW from storage
0up to 50 rW from storage
0up to 15 rW from storage
5 rW-
Utility
10 rW-
1 rW-
3 rW-
1 rW-
1 rW-
1 rW-
3 rW-
Utility
5 rW-
0-
Utility
5 rW-
Utility
8 rW-
Utility
2 rW-
Utility
10 rW-
2 rW-
5 rW-
5 rW-
3 rW-
1 rW-
1 rW-
1 rW-
0-
0-
1 rW-
Utility
1 rW-
5 rW-
1 rW-
Utility
5 rW-

Draw is what a part takes while powered. A battery's output is not extra power: it only hands on what it stored.

Common Circuits

Auto Night Lights

Large Solar Panel → Electrical Branch → Small Rechargeable Battery → Blocker → Ceiling Light

The solar panel feeds an Electrical Branch. Its Branch Out goes to the Blocker's Block Passthrough and holds the lights off while the sun is up; its Power Out charges the battery, which feeds the Blocker's Power In. When the panel stops at night the Blocker releases and the battery runs the lights.

Draw: 2 rW

Turret Battery Backup

Wind Turbine → Root Combiner → Large Rechargeable Battery → Auto Turret

The turbine charges a large battery through a Root Combiner. The battery feeds the turret at a steady rate, so a calm spell does not switch the turret off.

Draw: 10 rW

Raid Alarm

HBHF Sensor → Smart Alarm

The HBHF Sensor powers the Smart Alarm when it detects a player, and the alarm sends a Rust+ notification to your phone.

Draw: 2 rW

Smart Base

Smart Switch → Electrical Branch → Door Controller → Ceiling Light

A Smart Switch toggles the whole circuit from Rust+. The Electrical Branch splits power between door controllers and lights.

Draw: 3 rW

What to take from this

  • Build turbines high. Ground level averages 69 rW; ten floors up averages 113 rW. Walls and a roof around its base change nothing; keep the air 15 m above it and around it clear.
  • The best way to face a single solar panel changes with the in-game date: it made the most facing south in January and October, north in April and July. A pair, one east and one west, keeps at least 20 rW coming between them for most of the day.
  • Size batteries for the average, not the rated 150 or 20 rW. The rating is the peak.
  • A battery is storage, not a source. It keeps 80% of what goes in, so a turbine making 69 rW charges it at 55 rW. Its 100 rW output lasts only until it is empty.
  • A panel makes nothing for a spell each day, and how long depends on its facing. On the April day the spell was 14 real minutes facing N, 27 facing E, 31 facing W and 36 facing S. The battery has to carry your build through that spell, and the panels have to refill it by day.
  • A Water Wheel in a deep river stretch is the steadiest source there is: 30 rW flat, no battery smoothing needed. Lakes give nothing.
  • Small Generators are steady but each burns 333 low grade per 80-minute game day while switched on, even with nothing drawing power.

Methodology

Tested in game on our own server: turbines from the ground up to 100 m, solar panels facing all four ways through a whole in-game day in January, April, July and October, and Water Wheels in rivers and lakes. The calculator uses the April day. Walls, a roof, other turbines or deployables around a turbine's base did not change its output. Power draw, rated output, wire slots, battery capacity and output, the most a battery takes in and the 80% charge ratio are each part's own settings; the 80-minute day was timed on the same server. Tested on the current version of Rust.

Rust power: common questions

How much power does a wind turbine make?
About 69 rW on average at ground level, rising to about 113 rW ten floors (30 m) up. The rated 150 rW is only the top of the swing. Height above the ground is what counts, not what the turbine stands on.
Which way should a solar panel face?
It changes with the in-game date, which moves on one day every 80 real minutes. In our tests one panel made the most facing south in January and October, north in April and July, up to 1,123 rWm a day. A pair facing east and west keeps at least 20 rW coming between them for most of the day.
How long does a large battery run a turret?
A Large Rechargeable Battery stores 24,000 rWm. An auto turret draws 10 rW, so a full battery runs one for about 40 hours.
How much power does an auto turret use?
10 rW while it is on.
Does a battery add power?
No. A battery stores power and keeps 80% of what goes in. A turbine making 69 rW charges it at 55 rW, and that is all it can hand on over time. Its 100 rW output only runs until it is empty.
How much fuel does a small generator use?
About 250 Low Grade Fuel per hour for a steady 40 rW.