Rust Patrol Helicopter

How long the Patrol Helicopter stays, when it retreats and how many hits it takes to bring it down.

Flies for
30 min
Health
10,000 HP
Flees at
35%
3,500 HP from one spot
Stays after a hit
3 min
at least

How it works

  • It flies for 30 minutes on default server settings, then leaves. It does not leave within 3 minutes of the last hit on it.
  • When it leaves it flies off the map and is removed 4 minutes later.
  • It has 10,000 HP. Damage counts by where the attacker stands: shooters within 20 m of the first one share a count, and the count starts again after 5 seconds without a hit.
  • When one count reaches 35% of its health (3,500 HP) on default server settings, and the spot is not inside a monument, it breaks off and flees. It keeps clear of that 250 m area afterwards.
  • Every item ranked by the hits it takes to bring the helicopter down: Patrol Helicopter, hits to kill
  • When it goes down it drops a crate: Patrol Heli Crate

Methodology

Tested in game on our own server: the timers, spawn counts, rewards and damage settings this event uses by default. A server can change these. Tested on the current version of Rust.

Other events

Rust Patrol Helicopter: common questions

How long does the Patrol Helicopter stay in Rust?
30 minutes on default server settings, and never less than 3 minutes after the last hit on it. Then it flies off the map and is removed 4 minutes later.
When does the Patrol Helicopter flee?
When the damage from one spot outside a monument reaches 35% of its health (3,500 of 10,000 HP) on default server settings, it breaks off and keeps clear of that area.
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