Rust Patrol Helicopter
How long the Patrol Helicopter stays, when it retreats and how many hits it takes to bring it down.
- Flies for
- 30 min
- Health
- 10,000 HP
- Flees at
- 35%
- 3,500 HP from one spot
- Stays after a hit
- 3 min
- at least
How it works
- It flies for 30 minutes on default server settings, then leaves. It does not leave within 3 minutes of the last hit on it.
- When it leaves it flies off the map and is removed 4 minutes later.
- It has 10,000 HP. Damage counts by where the attacker stands: shooters within 20 m of the first one share a count, and the count starts again after 5 seconds without a hit.
- When one count reaches 35% of its health (3,500 HP) on default server settings, and the spot is not inside a monument, it breaks off and flees. It keeps clear of that 250 m area afterwards.
- Every item ranked by the hits it takes to bring the helicopter down: Patrol Helicopter, hits to kill
- When it goes down it drops a crate: Patrol Heli Crate
Methodology
Tested in game on our own server: the timers, spawn counts, rewards and damage settings this event uses by default. A server can change these. Tested on the current version of Rust.
Other events
Rust Patrol Helicopter: common questions
- How long does the Patrol Helicopter stay in Rust?
- 30 minutes on default server settings, and never less than 3 minutes after the last hit on it. Then it flies off the map and is removed 4 minutes later.
- When does the Patrol Helicopter flee?
- When the damage from one spot outside a monument reaches 35% of its health (3,500 of 10,000 HP) on default server settings, it breaks off and keeps clear of that area.