Condition100 max durability— wears down with use; the condition bar empties as it takes damage
Damage resistance
Bullet500% dmgFire50% dmgMelee500% dmgArrow500% dmg
Share of each damage type this deployable actually takes — lower is tougher. immune = that damage does nothing; over 100% means it takes extra (e.g. wood burns).
Crafting Recipe
Time
30s
Workbench
No workbench
Blueprint
Default (known from start)
Recycling
Cost Flowbuild · break down · destroy
Qty
Destroyed By
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Destroyed by — explosives
| ×1 | 1,400 sulfur | |
| ×1 | 2,200 sulfur | |
| ×10 | 250 sulfur |
Whole amounts to destroy one (50 HP). All raid costs →


