Rust TTK Calculator

Shots and seconds to kill a player in any armour kit. Armour protection was tested in game on our own server.

1

Which gun?

Tap a common one, or pick any gun from the list.

Common
2

Which ammo?

3

Any attachments?

One per slot. Only the ones that change damage, fire rate, range or magazine.

Magazine
Muzzle
4

What are they wearing?

Kits were tested together, as players wear them.

5

Where do you hit, and how far away?

5.56 Rifle Ammo from the Assault Rifle does 100% of its damage at 5 m.

Time to kill
0.532seconds
The Assault Rifle kills full metal in 5 chest shots at 5 m.
Shots (100 HP)
5
Damage per hit
23HP
Gets through
45%
of chest damage
Fire delay
0.133s

5.56 Rifle Ammo: 50 Bullet per projectile, × the weapon's 1 damage scale, × the measured 45% that reaches the chest through full metal.

Every kit

Assault Rifle · chest · 5 m
KitGets throughPer hitShotsSeconds
Naked100%5020.133
Hazmat SuitHazmat70%3530.266
Coffee Can HelmetRoad Sign JacketRoadsign + coffee can50%2540.399
Metal FacemaskMetal Chest PlateFull metal45%22.550.532
Heavy Plate HelmetHeavy Plate JacketHeavy plate25%12.580.931
Wood Armor HelmetWood ChestplateWood armor90%4530.266
Bone ArmorBone HelmetBone armor75%37.530.266
HoodiePantsHoodie + pants80%4030.266
Metal FacemaskRoad Sign JacketRoadsign + facemask50%2540.399
Coffee Can HelmetMetal Chest PlateChest plate + coffee can45%22.550.532
Riot HelmetJacketRiot helmet + jacket65%32.540.399
Bucket HelmetJacketBucket helmet + jacket85%42.530.266
Wolf HeaddressBone ArmorWolf headdress + bone75%37.530.266
Arctic SuitArctic suit70%3530.266
Nomad SuitNomad suit70%3530.266
Space SuitSpacesuit70%3530.266
WetsuitDiving MaskDiving suit100%5020.133
Burlap HeadwrapHide PonchoCowl + fur90%4530.266

Tap a row to use that kit above.

Rust Weapon Damage Over Distance

Pick a distance above. From an AK, 5.56 rifle ammo holds full damage to 20 m, then falls to 80% by 100 m. Wooden arrows hold to 10 m and fall to 80% by 60 m. Some guns stretch or shrink that range: the Bolt Action holds full damage to 35 m and the Semi-Automatic Pistol only to 5 m. Past the far mark the multiplier stays put. That is on top of armour.

Headshots and limbs

Where you hit changes the damage after armour. Rifle, pistol and slug rounds do double damage to the head, arrows and thrown weapons 1.5 times, buckshot 1.25 times. Every round does 75% to the legs and feet. Chest, stomach and arms take the base damage.

Methodology

Ammo damage and each gun's damage scale, fire delay, magazine and reload are the weapons' own settings. Time to kill counts a reload when the magazine runs dry, and an attachment changes damage, fire delay, range or magazine by its own settings and the pause between bursts on burst-fire guns. Armour protection and the head and limb multipliers were tested in game on our own server: every clothing item and every kit, every damage type, every hit area. Distance uses each round's own damage falloff and each gun's range scale. Tested on the current version of Rust.

Kits: naked, hazmat, roadsign with coffee can, full metal (facemask and chest plate), heavy plate, wood, bone, and hoodie with pants. Pick a single item to see what one piece does on its own. Kit cost calculator

Rust time to kill: common questions

How many AK shots to kill full metal?
5 chest shots at 5 m, 0.532 s of fire. A naked player takes 2 (0.133 s).
Is heavy plate worth it?
Against an AK it takes 8 chest shots to kill heavy plate (0.931 s), against 5 for full metal.
How many shots to kill someone in hazmat?
3 AK chest shots at 5 m (0.266 s).
How many Bolt Action shots to kill full metal?
3 chest shots at 5 m. An MP5 takes 6 (0.5 s).