
50cal Mounted
Damage
- Damage
- 15
- per shot, rear turret
- DPS
- 125
- rear turret, before reload
- Rate of fire
- 500
- rounds a minute, full auto
- Magazine
- 100
- 7.5 s reload
- Aim cone
- 0.2°
- Hip-fire cone
- 4.2°
- Aim sway
- 2
- Recoil (vertical)
- 3–4°
- Deploy
- 1.8s
- Rear turret
- 30% of the ammo's damage
- Front turret, each gun
- 20% of the ammo's damage
Damage by ammo
| Ammo | Damage | Headshot | Shots to killno armour | Shots to killfull metal | Speedm/s |
|---|---|---|---|---|---|
| 15 (best) | 30 (best) | 7 (best) | 15 (best) | 375 | |
| 10 | 20 | 10 | 23 | 375 |
Chest hits at point blank on a 100 HP player. Full damage to 20 m, down to 80% at 100 m. Full metal: Metal Facemask, Metal Chest Plate, Road Sign Kilt, Hoodie, Pants, Boots, Tactical Gloves. A turret shot deals only its turret's share of the ammo's damage.
- Head
- 30 (highest)
- ×2, 4 shots
- Chest
- 15
- ×1, 7 shots
- Stomach
- 15
- ×1, 7 shots
- Arm
- 15
- ×1, 7 shots
- Leg
- 11.25
- ×0.75, 9 shots
- Head
- 20 (highest)
- ×2, 5 shots
- Chest
- 10
- ×1, 10 shots
- Stomach
- 10
- ×1, 10 shots
- Arm
- 10
- ×1, 10 shots
- Leg
- 7.5
- ×0.75, 14 shots
Damage to buildings
| Rear turret | Front turret, each gun | |||
|---|---|---|---|---|
| Wall grade | Per hit | Hits to break | Per hit | Hits to break |
| 3 | 4 | 2 | 5 | |
| 0.45 | 556 | 0.3 | 834 | |
| 0.15 | 3,334 | 0.1 | 5,000 | |
| 0.0015 | 666,667 | 0.001 | 1,000,000 | |
| 0.0015 | 1,333,334 | 0.001 | 2,000,000 | |
Hits to break a wall of each grade from the soft (inside) face. Guns count as rounds. The hard face takes more. Each turret deals only its share of the ammo's damage. All building blocks
Mounts
Players do not carry this gun. It is fixed in the turrets of PT Boat and PT Boat (Deep Sea). Every mount fires the same rounds; only the reload time and the damage share differ.
| Mount | Gun | Reloads | Damage share |
|---|---|---|---|
| Front turret (twin), left gun | 14.8 | 20% | |
| Front turret (twin), right gun | 15.5 | 20% | |
| Rear turret | 7.5 | 30% |
Damage share is the part of the ammo's damage each shot deals from that mount. A twin turret reloads both guns together, so a full reload takes 15.5 s.
Wearing it
Survival
Farming & fishing
Repair
| Bench | Max repair cost | Condition loss | Blueprint needed | Repairs until destroyed |
|---|---|---|---|---|
| Free | 20% | No | 21 |
A half-worn item loses half as much.
Electrical & stations
Vehicles & mounts
Details
Compatible Attachments
Holds 3 attachments, one per slot. Pick attachments to see the stats change. All weapon attachments
- Damage
- 50
- per shot
- RPM
- 500
- rounds a minute
- DPS
- 417
- while firing
- Magazine
- 100
- rounds
- Reload
- 7.5s
- Aim cone
- 0.2°
- Hip-fire
- 4.2°
- Aim sway
- 2°
- Velocity
- 375 m/s
- Recoil (vertical)
- 3–4°
One attachment per slot, 3 at most. Lights, lasers, scopes and burst mode count as switched on. DPS leaves out reloads.
50cal Mounted: common questions
- How much damage does 50cal Mounted do?
- 50cal Mounted is fixed in vehicle turrets and takes only 5.56 Rifle Ammo. One shot deals 15 from the rear turret and 10 from the front turret (each gun), 30% and 20% of the ammo's damage. It fires 500 rounds per minute from a 100-round magazine.