Rust Conveyor Filters
Build, share and browse Industrial Conveyor filter setups.
Start from a ready setup?
Pick one to fill the rules below, then change what you like. Or import a filter you already have.
What should the conveyor move?
Each rule is one item or a whole category. Rules run top to bottom and the first match wins. Tap a rule to change it.




Save it to your account (optional)
Saved filters show in My Filters. Public ones can be found by other players in Browse.
See the JSON
[
{
"TargetCategory": null,
"MaxAmountInOutput": 10000,
"BufferAmount": 0,
"MinAmountInInput": 0,
"IsBlueprint": false,
"BufferTransferRemaining": 0,
"TargetItemName": "wood"
},
{
"TargetCategory": null,
"MaxAmountInOutput": 5000,
"BufferAmount": 0,
"MinAmountInInput": 0,
"IsBlueprint": false,
"BufferTransferRemaining": 0,
"TargetItemName": "stones"
},
{
"TargetCategory": null,
"MaxAmountInOutput": 2000,
"BufferAmount": 0,
"MinAmountInInput": 0,
"IsBlueprint": false,
"BufferTransferRemaining": 0,
"TargetItemName": "metal.fragments"
},
{
"TargetCategory": null,
"MaxAmountInOutput": 1000,
"BufferAmount": 0,
"MinAmountInInput": 0,
"IsBlueprint": false,
"BufferTransferRemaining": 0,
"TargetItemName": "metal.refined"
}
]How conveyor filters work
Route entire item categories (Weapons, Ammo, Resources, etc.) to specific outputs.
Target specific items by name for precise sorting (e.g., only Sulfur Ore to a furnace).
Cap how many items accumulate in the output. 0 = unlimited. Useful for TC upkeep limits.
Set a buffer amount to hold back items before transferring. Useful for overflow systems.
Export the JSON and paste it in-game via the Industrial Conveyor's filter panel using Shift+Ctrl+V. Filters run top to bottom. The first match wins.

