Rust Monument Guide

Complete guide to every monument in Rust. Puzzle solutions, keycard requirements, scientist counts, loot tables, and recommended gear for 22 monuments.

22
Monuments
13
With Puzzles
6
Endgame (T3)
Showing 22 of 22 monuments

Lighthouse

T0

Small monument near the coast with basic loot.

Loot
1-2 crates, food
Gear
None
Scrap/Run
~5-25 scrap
Respawn
2-8 min
No rads

Supermarket

T0

Small shop with recycler and basic loot crates.

Loot
Food, components, recycler
Gear
None
Scrap/Run
~10-40 scrap
Respawn
5-20 min
No rads
Recycler

Gas Station

T0

Roadside gas station with a recycler.

Loot
1-2 crates, recycler
Gear
None
Scrap/Run
~10-40 scrap
Respawn
5-20 min
No rads
Recycler

Mining Outpost

T0

Small mining camp with recycler access.

Loot
Recycler, basic crates
Gear
None
Scrap/Run
~10-30 scrap
Respawn
5-20 min
No rads
Recycler

Fishing Village

T0

Coastal village for purchasing boats and fishing supplies.

Loot
Boats, shop, recycler
Gear
None
Scrap/Run
~0 scrap
Respawn
N/A
No rads
Recycler

Abandoned Cabins

T0

Scattered cabins with basic loot.

Loot
1-2 basic crates
Gear
None
Scrap/Run
~5-15 scrap
Respawn
5-20 min
No rads

Oxum's Gas Station

T0

Gas station with vending machines and recycler.

Loot
Recycler, food, components
Gear
None
Scrap/Run
~15-50 scrap
Respawn
5-20 min
No rads
Recycler

Satellite Dish

T1
Green2

Satellite array with green card puzzle for a crate.

Loot
Green card puzzle crate, military crates
Gear
Bow/Crossbow, meds
Scrap/Run
~50-100 scrap
Respawn
15-30 min
No rads
Show Puzzle Steps

Harbor

T1
Green4

Large harbor with crane loot and a green card puzzle.

Loot
Green card puzzle crate, crates on cranes
Gear
Bow, meds, rad protection
Scrap/Run
~50-150 scrap
Respawn
15-30 min
No rads
Recycler
Show Puzzle Steps

Sewer Branch

T1
Green3

Underground sewer system with green card puzzle.

Loot
Green card puzzle room, components
Gear
Bow, meds, rad suit
Scrap/Run
~50-100 scrap
Respawn
15-30 min
10 rads/s
Show Puzzle Steps

Dome

T1

Giant dome structure. Climb to the top for military crates. Watch for fall damage.

Loot
4 military crates on top
Gear
None (but fall damage risk)
Scrap/Run
~50-100 scrap
Respawn
15-30 min
No rads

Junkyard

T1
2

Scrapyard with crates scattered among vehicles.

Loot
Crates, barrels, recycler
Gear
Bow, basic armor
Scrap/Run
~30-80 scrap
Respawn
15-30 min
No rads
Recycler

Power Plant

T2
Blue7

Industrial power plant with blue card puzzle. Requires green card to get blue card.

Loot
Blue card puzzle room with elite crate
Gear
Gun, armor, meds, rad suit
Scrap/Run
~100-250 scrap
Respawn
20-40 min
25 rads/s
Recycler
Show Puzzle Steps

Water Treatment

T2
Blue7

Water treatment facility with blue card puzzle and military crates.

Loot
Blue card puzzle room, military crates
Gear
Gun, armor, meds, rad suit
Scrap/Run
~100-250 scrap
Respawn
20-40 min
10 rads/s
Recycler
Show Puzzle Steps

Trainyard

T2
Blue5

Railway yard with blue card puzzle and train car loot.

Loot
Blue card puzzle crate, crates on trains
Gear
Gun, armor, meds
Scrap/Run
~80-200 scrap
Respawn
20-40 min
10 rads/s
Recycler
Show Puzzle Steps

Airfield

T2
Blue8

Military airfield with hangars and blue card puzzle. One of the best blue card monuments.

Loot
Blue card puzzle with 2 elite crates
Gear
Gun, armor, meds, rad suit
Scrap/Run
~100-300 scrap
Respawn
20-40 min
15 rads/s
Recycler
Show Puzzle Steps

Launch Site

T3
Red13

The largest monument with Bradley APC and red card puzzle. Highest loot density.

Loot
Red card room with 3 elite crates, locked crate on rocket
Gear
Full armor, AK/bolt, meds, rad suit
Scrap/Run
~200-500 scrap
Respawn
25-45 min
50 rads/s
Recycler
Show Puzzle Steps

Military Tunnels

T3
Red12

Underground tunnel complex with heavy scientist presence and red card puzzle.

Loot
Red card room with elite crates, military crates throughout
Gear
Full armor, AK, night vision recommended, meds
Scrap/Run
~150-400 scrap
Respawn
25-45 min
10 rads/s
Show Puzzle Steps

Oil Rig (Small)

T3
Blue15

Offshore oil platform. Call the heavy scientist crate for top-tier loot.

Loot
Locked crate (15min hack), blue card loot
Gear
Full armor, AK, meds, boat
Scrap/Run
~200-400 scrap
Respawn
25 min (locked crate)
No rads
Show Puzzle Steps

Oil Rig (Large)

T3
Red20

Larger offshore platform with more scientists and better loot than small oil rig.

Loot
Locked crate, red card room, multiple elite crates
Gear
Full armor, AK, meds, boat, lots of ammo
Scrap/Run
~300-600 scrap
Respawn
25 min (locked crate)
No rads
Show Puzzle Steps

Arctic Research Base

T3
Blue10

Arctic monument with heavy scientist presence and cold hazard.

Loot
Blue card puzzle room, military crates, locked crate
Gear
Full armor, AK, cold protection
Scrap/Run
~150-300 scrap
Respawn
20-40 min
5 rads/s
Recycler
Show Puzzle Steps

Underwater Labs

T3
Blue8

Procedurally generated underwater labs with modular rooms and blue card puzzles.

Loot
Blue card rooms with elite crates, moonpool loot
Gear
Diving gear, gun, meds
Scrap/Run
~100-250 scrap
Respawn
20-40 min
No rads
Recycler
Show Puzzle Steps

How Monuments Work in Rust

Monuments are pre-built structures scattered across the Rust map that contain loot crates, recyclers, and other valuable resources. They range from small roadside buildings like gas stations and supermarkets to massive complexes like Launch Site and Military Tunnels. Each monument has a difficulty tier (T0 through T3) that indicates the level of danger and quality of loot you can expect. Higher-tier monuments have more scientists (NPCs that shoot on sight), radiation zones requiring protective gear, and keycard puzzles that gate access to the best loot rooms.

Keycard System Explained

Rust uses a three-tier keycard progression system to gate access to monument loot rooms. Green keycards are the most basic and can be found in small monuments like Lighthouse and Supermarket. They unlock puzzle rooms in T1 monuments like Satellite Dish and Sewer Branch. Blue keycards are obtained by completing green card puzzles at certain monuments. They unlock more valuable loot rooms at T2 monuments like Power Plant, Water Treatment, Trainyard, and Airfield. Red keycards are the rarest and are found in blue card puzzle rooms. They unlock the most lucrative loot rooms at T3 monuments like Launch Site and Military Tunnels. Each keycard has limited uses, so plan your monument runs carefully. Most puzzles also require one or two electric fuses, which can be found in loot crates or purchased from Outpost.

Monument Loot Tiers

T0 monuments (gray) like Lighthouse, Supermarket, and Gas Station are safe zones with no scientists and basic loot. They are ideal for fresh spawns to find early components and use recyclers. T1 monuments (green) such as Satellite Dish, Harbor, and Sewer Branch have light scientist presence and green card puzzles. Expect military crates and basic weapon components. T2 monuments (blue) including Power Plant, Water Treatment, Trainyard, and Airfield feature moderate scientist resistance and blue card puzzles that reward elite crates containing high-tier weapons and armor. T3 monuments (red) like Launch Site, Military Tunnels, and Oil Rigs are endgame content with heavy scientist presence, Bradley APC, and red card puzzles. These offer the best loot in the game, including top-tier weapons, explosives, and rare items.