Status Effects & Conditions
Bleeding, radiation, cold, wet, hunger, comfort, and every status effect in Rust.
01Health & Vital Stats
Every player has 4 vital stats that must be managed:
Health (100 max): Depleted by damage, hunger, cold, radiation. Healed by medical items, food, and comfort. Hunger (100-500 cal): Drains constantly. Below 40: lose health. At 0: rapid death. Thirst (100-250ml): Drains faster than hunger. Below 40: lose health. At 0: rapid death. Comfort (0-100%): Gained from shelter, warmth, chairs. Slowly heals HP when above 50%.
02Environmental Effects
The environment constantly affects your character.
| Effect | Cause | Consequence | Cure |
|---|---|---|---|
| Cold | Low temperature, night, snow biome | HP drain, increased hunger drain | Clothing, fire, shelter, desert biome |
| Hot | Desert biome, standing near fire | Increased thirst drain | Water, shade, remove clothing |
| Wet | Rain, swimming, water | Increased cold effect, reduced comfort | Stand near fire, wait to dry |
| Radiation | Monument rad zones | HP drain (poisoning) | Leave rad zone, anti-rad pills, hazmat suit |
| Drowning | Underwater without air | Rapid HP drain → death | Surface, diving tank |
| Bleeding | Damage from attacks | Slow HP drain over time | Bandage, Medical Syringe, wait |
| Wounded | Reduced to 0 HP (downed) | Crawling only, bleed timer | Revive by teammate, self-revive (rare) |
03Wound System
When your HP hits 0, you enter a "wounded" (downed) state instead of dying immediately. You can crawl slowly and have about 60 seconds before bleeding out.
Teammates can revive you by holding E on your body. This takes about 5 seconds and restores you to ~5 HP. You can self-revive with a small random chance (~10%).
If you take additional damage while wounded, you die instantly. If no one revives you, you bleed out and die.
04Comfort & Healing
Comfort is a passive healing mechanic. When your comfort level is above 50%, you slowly regenerate HP. Comfort comes from:
- Being inside a base with a roof - Sitting in chairs or on couches - Standing near a fire - Having a rug deployed nearby - Being in a sleeping bag
Max comfort healing rate is about 1 HP every 3-4 seconds. It's free but very slow — useful for topping off between fights but not a combat mechanic.
- •Place a chair near a fire for maximum comfort boost
- •Comfort healing stacks with food healing for faster recovery
- •Rugs placed on the floor increase the comfort zone area
- •You can reach 100% comfort inside a fully enclosed warm room with fire + chair