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Building & Upkeep System

Building tiers, tool cupboard mechanics, decay rates, and base design fundamentals.

01Building Tiers

Every building piece can be upgraded through 5 tiers. Each tier costs more resources but provides significantly more health and protection.

TierHPCost (Wall)Decay TimeWeak Side?
Twig1050 Wood1 hourSame both sides
Wood250200 Wood3 hoursYes — soft side takes 3x damage
Stone500300 Stone5 hoursYes — soft side takes 3x damage
Sheet Metal1,000150 Metal Frags8 hoursYes — soft side takes 3x damage
Armored2,00025 HQM12 hoursMinimal difference
Pro Tips
  • Always check wall direction — the soft side (with cross-braces for wood, clean side for metal) takes 3x damage
  • Stone walls are the most cost-effective protection per resource spent
  • Armored is rarely worth the HQM cost unless protecting TC or loot room

02Tool Cupboard (TC)

The Tool Cupboard is the most important building component. It: - Prevents other players from building within its radius (~16m radius) - Requires resources deposited to prevent decay (upkeep) - Must be authorized to build, upgrade, or rotate structures in its range - Grants building privilege to anyone authorized on it

Upkeep is charged every 24 hours. The TC must contain enough resources to cover the cost of all building pieces in its zone. If it runs out, structures start decaying.

Pro Tips
  • Multiple TCs can overlap — use external TCs to prevent grief-walling
  • TC costs scale exponentially with base size — bigger bases cost proportionally more
  • Always lock your TC with a code lock — unauthorized access = raided base
  • Keep extra upkeep in the TC (2-3 days worth) in case you can't log in

03Upkeep Costs

Upkeep costs 10% of the building cost for the first few pieces, scaling up with base size. The scaling brackets are:

- First ~15 pieces: 10% of build cost - Next ~45 pieces: 15% of build cost - Next ~75 pieces: 20% of build cost - Beyond that: 33% of build cost

This means large bases are exponentially expensive to maintain, encouraging smaller, more efficient designs.

04Decay Rates

Without upkeep, structures decay at the following rates (time until fully destroyed):

TierInside TC RangeOutside TC Range
Twig24 hours (with upkeep)1 hour
Wood24 hours (with upkeep)3 hours
Stone24 hours (with upkeep)5 hours
Sheet Metal24 hours (with upkeep)8 hours
Armored24 hours (with upkeep)12 hours

05Base Design Tips

Good base design is one of the most impactful skills in Rust. The goal is to maximize the cost to raid your base while minimizing your build and upkeep costs.

Pro Tips
  • 2x2 with triangle airlock is the standard starter base — cheap and effective
  • Honeycomb walls add an extra layer raiders must go through
  • Spread loot across multiple rooms — don't put everything in one box
  • Roof access with a ladder hatch prevents roof-camping vulnerability
  • Garage doors are the most cost-effective door for security (600 HP for 300 Metal + 2 Gears)
  • Use half walls and floor frames to create kill boxes and bunker designs
  • Bunker bases (sealed rooms that open when a twig piece is destroyed) are extremely strong