Damage
9
per shot
DPS
18
sustained
RPM
120
Magazine
2
5.5s reload
Aim Cone0.5°Hip-fire2°Velocity100 m/sAim sway5Recoil ↑10–15°Deploy1.75sPellets×20Noise100 mIn auto turret35% dmg
Condition100 max durability— wears down with use; the condition bar empties as it takes damage
vs 100 HP1 shot to kill(body, point-blank, no armour)
Damage to building (soft side)
Hits to break a wall of each grade from the soft (inside) face — guns count as rounds. The hard face takes more. All building blocks →
Compatible Attachments
Attachments that fit this weapon, grouped by slot — one attachment per slot, same as in-game. This weapon has 2 attachment slots. Compatibility follows the weapon's available mod slots vs. each attachment's slot.
Crafting Recipe
Not craftable in-game — this recipe is disabled. Shown for reference (recycle it to recover the materials).
Time
40s
Workbench
Raw materials to farm
Recycling
| Recycler | Guaranteed Output | Extra Output | Efficiency |
|---|---|---|---|
| Recycler | Metal Pipe20% | 60 % | |
| Safe Zone Recycler | Metal Pipe80% | 40 % |
Cost Flowbuild · break down · destroy
Qty
Recycle
Recycler60%
Safe Zone40%
Faded bars are chance-based extra output.
Relationship Map
Every way Blunderbuss connects to the rest of the game.


