Rust Electricity Calculator

Calculate power requirements for your Rust base. Browse all electrical components, plan your circuit, and find common templates to get started.

Component Database

ComponentCategoryPower InPower OutDescription
Solar PanelPower Source-+20 rWGenerates 0-20 rW based on sun position
Large Solar PanelPower Source-+20 rWGenerates 0-20 rW, larger panel
Small GeneratorPower Source-+40 rWBurns low grade fuel for power (consumes 0.025/s)
Wind TurbinePower Source-+150 rW0-150 rW. Ground ~50rW, 2 floors ~90rW, 4+ floors ~130-150rW. Needs clear sky above
Test GeneratorPower Source-+100 rWInfinite power source (admin only)
Root CombinerPower Source--Merges 2 power sources into 1 output. No power loss. Essential for multi-source setups
Small BatteryStorage-10 rW+10 rW150 rWm capacity. Max 10rW in/out. Lasts 12min at full draw. 80% efficiency
Small Rechargeable BatteryStorage-10 rW+10 rW150 rWm capacity. Craftable version of Small Battery. 80% efficiency
Medium BatteryStorage-+50 rW9000 rWm capacity. Max 50rW out. Lasts 144min (2.4h) at full draw. 80% efficiency
Large BatteryStorage-+100 rW24000 rWm capacity. Max 100rW out. Lasts 192min (3.2h) at full draw. 80% efficiency
Electrical BranchLogic-2 rW+2 rWSplits power into branch output + passthrough
BlockerLogic-1 rW-Blocks passthrough when powered
AND SwitchLogic-1 rW-Outputs when all inputs have power
OR SwitchLogic-1 rW-Outputs when any input has power
XOR SwitchLogic-1 rW-Outputs when exactly one input has power
TimerLogic-1 rW-Toggles output on/off with configurable duration
CounterLogic-1 rW-Counts inputs, outputs at target count
Memory CellLogic-1 rW-Set/Reset/Toggle power memory
Smart SwitchLogic-1 rW-Toggleable via Rust+ app
Smart AlarmLogic-1 rW-Sends Rust+ notification when powered
RAND SwitchLogic-1 rW-Random on/off output
RF ReceiverLogic-+1 rWOutputs power when receiving RF signal
RF TransmitterLogic-1 rW-Broadcasts RF signal when powered
HBHF SensorLogic-1 rW-Detects nearby players
Pressure PadLogic-+1 rWGenerates power when stepped on
Ceiling LightLight-2 rW-Standard room light
Simple LightLight-1 rW-Basic wall-mounted light
Siren LightLight-1 rW-Flashing alert light
Flasher LightLight-1 rW-Flashing light
Search LightLight-10 rW-Large searchlight, auto-tracks
Deluxe Christmas LightLight-5 rW-Decorative christmas lights
Auto TurretDefense-10 rW-Automated defense turret
Tesla CoilDefense-35 rW-Electrocutes nearby players, 35 rW
SAM SiteDefense-25 rW-Anti-aircraft missile defense
Door ControllerUtility-1 rW-Remotely opens/closes a door
SprinklerUtility-5 rW-Waters nearby planters
Electric HeaterUtility-3 rW-Provides comfort, reduces cold
ElevatorUtility-5 rW-Per-floor power requirement
CCTV CameraUtility-5 rW-Remote viewable camera feed
Computer StationUtility--View cameras, no power needed
TelephoneUtility-1 rW-Communication device
Industrial ConveyorIndustrial-1 rW-Moves items between containers

Base Power Planner

No components added yet. Use the dropdown above or click the + button in the component table.

Wind Turbine Output by Height

Wind turbine output depends heavily on placement height and obstruction. The turbine checks for blocking objects above it. Higher = more consistent power. Values are approximate averages.

Ground Level
~50
avg rW (max 100)
2 Floors Up
~90
avg rW (max 130)
4 Floors Up
~120
avg rW (max 145)
6+ Floors / Roof
~140
avg rW (max 150)

Tip: Place turbines on the highest point of your base with no walls/roofs above. Trees and terrain also block wind. Multiple turbines can be combined with Root Combiners for more total power.

Solar Panel Output (Day/Night Cycle)

Solar panels output 0-20 rW based on sun position. Default Rust day lasts ~45 real minutes, night ~15 minutes. You MUST have battery backup for nighttime.

Daytime (6:00 - 18:00)
6:00 - 7:00~5 rW (ramp up)
7:00 - 9:00~12 rW
9:00 - 15:00~18-20 rW (peak)
15:00 - 17:00~12 rW
17:00 - 18:00~5 rW (ramp down)
Nighttime (18:00 - 6:00)

0 rW output — battery must cover all power needs

Night lasts ~15 real minutes (default server settings)

Battery needed for night:
Draw × 15 min = required rWm capacity
e.g., 10 rW draw × 15 min = 150 rWm (1 Small Battery)

Battery Runtime Calculator

Batteries have 80% charge/discharge efficiency. A Large Battery (24000 rWm) actually provides ~19200 rWm of usable power.

BatteryCapacityUsable (80%)@ 10rW draw@ 25rW draw@ 50rW draw@ 100rW draw
Small Battery150 rWm120 rWm12m
Medium Battery9,000 rWm7,200 rWm12h 0m4h 48m2h 24m
Large Battery24,000 rWm19,200 rWm32h 0m12h 48m6h 24m3h 12m

Common Circuit Templates

Auto Night Lights

Solar PanelSmall BatteryBlockerCeiling Light

Solar Panel charges the battery during the day and powers the Blocker, which blocks power to the lights. At night, the solar panel stops generating power, the Blocker deactivates, and the battery powers the lights automatically. A classic passive night-light circuit.

Power: 20 rW (1 Solar Panel)

Turret Battery Backup

Wind TurbineRoot CombinerLarge BatteryAuto Turret

Wind Turbine provides primary power through a Root Combiner into a Large Battery. The battery outputs steady 10rW to the Auto Turret. If the turbine goes down (low wind), the battery keeps the turret running for hours. Add a second power source to the Root Combiner for redundancy.

Power: 10 rW sustained (up to 150 rW generation)

Raid Alarm

HBHF SensorSmart Alarm

HBHF Sensor detects nearby players and powers the Smart Alarm, which sends a push notification to your phone via the Rust+ companion app. Place the sensor covering your base perimeter. Only requires 1 rW from any power source. Get alerted to raids even when offline.

Power: 1 rW

Smart Base

Smart SwitchElectrical BranchDoor ControllerCeiling Light

Smart Switch lets you toggle your entire base circuit from the Rust+ app. An Electrical Branch splits power between Door Controllers (for remote door access) and lights. Toggle everything on when you log in, off when you leave. Pair with a battery for always-on capability.

Power: 5+ rW depending on components

Rust Electricity Basics

Electricity in Rust allows players to power automated defenses, lighting, door controllers, and more. Power is measured in rustwatts (rW), and every component either generates, consumes, or passes through power. Understanding power flow is essential for building efficient circuits that keep your base protected and functional.

How Power Generation Works

Solar Panels produce up to 20 rW during peak daylight but drop to zero at night, making batteries essential for 24/7 operation. Wind Turbines generate up to 150 rW depending on wind speed and elevation — higher placements yield more consistent power. Small Generators burn low-grade fuel at 0.025 per second for a steady 40 rW, useful as backup power. Root Combiners let you merge two power sources into one output for greater total wattage.

Battery Storage and Night Power

Batteries are critical for maintaining power when your generation source is intermittent. A Small Battery stores 150 rWm and outputs up to 10 rW. Medium Batteries store 9000 rWm (about 150 minutes at full 50 rW output), while Large Batteries hold 24000 rWm at up to 100 rW output. For most bases, a Medium Battery paired with a Wind Turbine provides reliable around-the-clock power.

Planning Your Rust Base Power

Start by listing every component you need powered: turrets, lights, door controllers, cameras, and sensors. Add up the total power draw in rW, then choose a generation source that exceeds your requirements by at least 20% to account for battery charging overhead. Use Electrical Branches to split power efficiently, and always include a battery backup so your defenses stay active during low-generation periods.